|
Using OnMapSingleClick
------------
Due to FDFmod's internal use of the OnMapSingleClick function,
using it in missions can lead to FDFmod features not working properly.
If you need the map click functionality, you can use it by placing a
script named fdf_onMapClick.sqs in your mission directory. It will
receive the information from OnMapSingleClick function in the _this array, with
the first element being the click position, second the alt key state and third the
shift key state.
Ranger UAV
------------
To use the Ranger Unmanned Aerial Vehicle in your mission,
follow these steps:
1) Place either the "Ranger UAV" or "Ranger UAV (Launch pad)"
to your mission. Make sure that it is AI controlled (side
is Resistance, not Empty!) and not grouped with any other
units. The "Ranger UAV" unit should be set to flying initially.
2) Place an MRU for a player to use. So either use the "UAV
Operator" unit, or place the "FDF_RangerMRU" weapon to an
ammo box. The Ranger Launch Pad also has one MRU which can
be picked up by any unit.
Only place one UAV or Launch Pad per mission. Using multiple
MRU's is possible.
The Ranger scripts use the following special global variables:
FDF_UAVr - UAV unit while airborne
FDF_UAVpadr - UAV launch pad unit
FDF_UAVr_posX - X position of the spot the UAV flies
around at
FDF_UAVr_posY - Y position of the spot the UAV flies
around at
Special Game Logics
------------
There are some special Game Logic objects in the mission editor
which can be placed in missions for scripted functionality:
FDF - Auto viewdistance - (for multiplayer only)
Automatically sets viewdistance from 900m to 2000m according
to the weakest client in game
FDF - Northern lights - Enables northern lights (auroras).
Use in winter night missions. Make sure that the weather is
clear of clouds for proper effect
FDF - Random weather - Enables random weather, multiplayer
safe.
FDF - Snowfall - Enables snowfall, for winter missions.
FDF - Advanced Parachutes - Enables advanced parachutes.
Only units which have the FDF_ParachuteRound or FDF_ParachuteSquare
items in their inventory will get a parachute after ejecting
from an air unit. The square parachute is controllable, and
pilots have the round parachute by default.
Only place one of each logic in one mission to avoid problems.
Note: After FDFmod 1.3, the mast lights are automatically always enabled and
do not require the mast lights gamelogic anymore
SANLA/Artillery
------------
To use the Sanla for artillery in your own missions, place
an artillery unit from "EMPTY -> OBJECTS (Finnish Defence
Forces)" anywhere into the map (Mortar Squad, Medium Artillery
or Heavy Artillery). You can use the ammo slider for this
unit to limit the number of ammunition available.
After this, any unit with the LV 217 "Venttiseiska" field
radio (classname FDF_lv217) can call for artillery.
The sanla scripts use the following special global variables:
FDFArtilleryAvailable - is artillery available, true
or false
FDFArtilleryType - type of artillery available, 1 =
mortar, 2 = medium, 3 = heavy
FDFArtilleryUnit - Artillery unit
FDFArtilleryAmmo - number of ammunition artillery has
left
FDFtykistoState - artillery state, 0 = available, 1
= busy (firing)
The variables can be changed in scripts, so for example if
you do not want the artillery to be available at the start
of the mission, set FDFArtilleryAvailable to false.
SPECTATING SCRIPT
------------
FDFmod includes the Spectating Script by Kegetys, it works
automatically for units in player's own group only! If you
have more than one group of units in your multiplayer mission
and want them all to be spectateable you must manually set
the DeathCamArray variable to include all units in
game, for example:
DeathCamArray = [p1,p2,p3,p4]
If you want different sides to have different spectateable
units, use:
? side player == WEST : DeathCamArray = [w1,w2,w3,w4]
? side player == EAST : DeathCamArray = [e1,e2,e3,e4]
ANIMATING BORDER GATES
------------
To open gate: objectid animate ["keppi", 1]
To close it again use: objectid animate ["keppi",
0]
The ID is a number which can be revealed by pressing the "show
ids" button in editor.
Zoom close and you'll see the lot of numbers. Just find the
gate arm and note the number of it.
To automatically open gates use following trigger:
Activation set to "Repeatedly"
Trigger name (this must be of course unique): trigger1
On Activation: (nearestObject [trigger1, "FDFrajapuomi"])
animate ["keppi", 1]
On Deactivation: (nearestObject [trigger1, "FDFrajapuomi"])
animate ["keppi", 0]
DEBUG CONSOLE
------------
To use the debug console in the Mission Editor, you must be
previewing the mission first. Abort the preview to go back
to the mission editor. The "debug console" button is then
enabled, pressing it will continue the mission preview with
the debug console open. The game will be paused initially,
to exit the console press ESC which will also unpause the
game. Any scripting commands work normally from the console,
except for SetAccTime which is always set to 1 upon closing
the console.
CAMO FACES
----------
FDF_face1
FDF_face2
FDF_face3
FDF_face4
FDF_face5
FDF_face6
FDF_face7
FDF_face8
FDF_face9
FDF_diverCamo
example:
this setface "FDF_face1"
CUSTOM RANK PATCHES
--------------------
Ranks available for Officers and NCO units only.
alikersantti
aliupseerioppilas
eversti
everstiluutnantti
kadetti
kapteeni
kenraali
kenraaliluutnantti
kenraalimajuri
kersantti
korpraali
luutnantti
majuri
opistoupseerioppilas
prikaatinkenraali
sotilasmestari
upseerikokelas
upseerioppilas
vaapeli
vanrikki
ylikersantti
yliluutnantti
ylivaapeli
examples:
this setobjecttexture [0,"\fdf_fin\kersantti.paa"]
this setobjecttexture [0,"\fdf_finw\korpraali.paa"]
(for winter units)
DECALS FOR Sisu XA-185 PASI
-------------------
You can set additional decal textures for normal Pasi and
winter versions of Pasi. Use following line on vehicles init
line:
this setObjectTexture [0, "\FDF_v12\decals\nfor.paa"]
or
this setObjectTexture [0, "\FDF_v12\decals\frdf.paa"]
This sets up NFOR or FRDF text on sides and front. You can
use also your own custom textures, for best results use texture
size of 256x128.
MUSIC
-----
FDFmuistoja_pohjolasta
FDFfinlandia
FDFfinlandia_hymn
FDFkarelia_suite
FDFkullervon_sotaanlahto
FDFfinland_anthem
FDFporilaisten_marssi
FDFjaakarinmarssi
FDFslavianka
FDFundeceived
FDFvolgan_lautturit
FDFhymn_to_red_october
FDFinternationale
FDFkatjusha
FDFnarvan_marssi
FDFratsuvaen_marssi
FDFsong_of_the_plains
FDFsoviet_national_anthem
FDFsuomimarssi
FDFuralin_pihlaja
FDFairut_armo
FDFairut_lyijykyyneleet
FDFairut_orkideahauta
FDFairut_sadonkorjuu
FDFairut_lansi
FDFairut_tiennayttaja
(Soundtrack band Airut web site at http://welcome.to/airut/)
Equipment and Organization of Finnish Jaeger Platoon
--------------------------
Click here
for equipment and organization chart
Slightly outdated
battalion-company level organization (in Finnish).
CLASS NAMES
------------
|
Weapon class name
|
Ammo class name
|
Description
|
|
FDF_55s55Launcher
|
FDF_55s55LauncherMag
|
|
|
FDF_66kes75Launcher
|
FDF_66kes75LauncherMag
|
|
|
FDF_66kes88Launcher
|
FDF_66kes88LauncherMag
|
|
|
FDF_ak103
|
FDF_ak103Mag
ak47
|
|
|
FDF_ak107
|
FDF_ak107Mag
ak74
|
|
|
FDF_AK74M
|
AK74
|
|
|
FDF_AK74M_GL
|
AK74
GrenadeLauncher
Flare
FlareGreen
FlareRed
FlareYellow
|
|
|
FDF_apilasLauncher
|
FDF_apilasLauncherMag
|
|
|
FDF_Axe
|
FDF_AxeMag
|
Axe
|
|
FDF_Barrett
|
FDF_BarrettMag
|
|
|
FDF_baton
|
FDF_batonMag
|
|
|
FDF_bizon
FDF_bizonKobra
|
fdf_bizonmag
|
|
|
FDF_bizonSD
FDF_bizonKobraSD
|
fdf_BizonSDmag
|
|
|
FDF_dragunov
|
SVDDragunov
|
|
|
FDF_emma
|
FDF_emmaMag
|
|
|
FDF_flaregun
|
FDF_flare
FDF_flareGreen
FDF_flareRed
FDF_flareYellow
Flare
FlareGreen
FlareRed
FlareYellow
|
|
|
FDF_HK69
|
FDF_HK69Mag
FDF_Flare
Flare
GrenadeLauncher
|
|
|
FDF_ItOhj78Launcher
|
FDF_ItOhj78LauncherMag
|
|
|
FDF_ItOhj86Launcher
|
FDF_ItOhj86LauncherMag
|
|
|
FDF_jatimatic
|
FDF_jatimaticMag
|
|
|
FDF_jatimatic
|
FDF_jatimaticMag
|
|
|
FDF_kiv2000
|
FDF_kiv2000Mag
|
|
|
FDF_kvkk62
|
FDF_kvkk62Mag
|
|
|
FDF_l26
|
FDF_l26Mag
|
|
|
FDF_l35
|
FDF_l35Mag
|
|
|
FDF_l39
|
FDF_l39
|
|
|
FDF_lv217
|
|
|
|
FDF_m80pistol
|
FDF_m80pistolMag
|
|
|
FDF_makarov
|
FDF_makarovMag
|
|
|
FDF_MosinNagant
FDF_MosinNagantScoped
|
FDF_MosinNagantMag
|
|
|
FDF_mp5a3
|
FDF_mp5a3Mag
|
|
|
FDF_P99pistol
|
FDF_P99pistolMag
|
|
|
FDF_paaritWpn
|
|
Stretchers
|
|
FDF_pkm
|
PK
|
|
|
FDF_PPSch41
|
FDF_PPSch41Mag
|
|
|
FDF_rem870
|
FDF_rem870Buck
FDF_rem870Slug
|
|
|
FDF_rk62
FDF_rk62m76
FDF_rk62m76tp
FDF_rk54
FDF_rk54tp
|
FDF_rk62mag
ak47
|
|
|
FDF_rk62m76sys
|
FDF_rk62m76sysMag
|
RK62 with blank adapter
|
|
FDF_rk95
FDF_rk95tp
FDF_rk95vv2000
FDF_rk95aimpoint
|
FDF_rk95mag
FDF_rk95Mortar FDF_rk95Mortar2
FDF_rk62mag
ak47
|
Rifle-Grenade HE
Rifle-Grenade HEAT
|
|
FDF_rk95Drum
|
FDF_rk95DrumMag
|
|
|
FDF_rk95Scoped
|
FDF_rk95scopedmag
|
|
|
FDF_rk95sd
|
FDF_95sdmag
|
|
|
FDF_rpd
|
FDF_rpdMag
|
|
|
FDF_RPG7Launcher
|
FDF_RPG7LauncherMag
|
|
|
FDF_rpg7vLauncher
|
FDF_rpg7vLauncherMag
|
|
|
FDF_rpk74
|
FDF_rpk74Mag
|
|
|
FDF_rucksack
|
|
Rucksack
|
|
FDF_Shotgun
|
FDF_ShotgunMag
|
|
|
FDF_ShotgunSawed
|
FDF_ShotgunMag
|
|
|
FDF_suomikp
|
FDF_suomikpMag
|
|
|
FDF_tak85
|
FDF_tak85Mag
|
|
|
FDF_telamiina
|
|
AT Mine
|
|
FDF_ukkopekka
FDF_UkkopekkaScoped
|
FDF_ukkopekkaMag
|
|
|
FDF_lar7
|
|
Rebreather for divers
|
|
FDF_uzi
|
FDF_uziMag
|
Non-silenced Uzi
|
|
FDF_winchester
|
FDF_winchesterBuck
FDF_winchesterSlug
|
|
|
FDFTripwire
FDFTripwireLong
FDFTripwireFlare
|
|
Tripwires
|
|
FDFtuoliFolded
|
|
Chair
|
|
Throw
|
FDF_kasapanos
FDF_handgrenade
HandGrenade_e
HandGrenade_r
FDF_molotov
FDF_stickGrenade
FDF_rock
|
Throwable weapons
|
Portable weapons
|
Static weapon
|
Static tripod
|
Tripod carried
|
Weapon carried
|
Magazines carried
|
|
FDF_ags17
|
FDF_ags17Tripod
|
FDF_ags17WpnTripod
|
FDF_ags17Wpn
|
FDF_ags17Dummy
|
|
FDF_ags17_E
|
FDF_ags17eTripod
|
FDF_ags17eWpnTripod
|
FDF_ags17eWpn
|
FDF_ags17eDummy
|
|
FDF_at3StaticLauncher
|
FDF_at3StaticTripod
|
FDF_At3StaticWpnTripod
|
FDF_At3StaticWpn
|
FDF_at3StaticDummy
|
|
FDF_itkk_static
|
FDF_itkkTripod
|
FDF_itkkWpnTripod
|
FDF_itkkWpn
|
FDF_itkkDummy
|
|
FDF_itkk_static_e
|
FDF_itkkeTripod
|
FDF_itkkeWpnTripod
|
FDF_itkkeWpn
|
FDF_itkkeDummy
|
|
FDF_itkk_static_optic
|
FDF_itkkoTripod
|
FDF_itkkoWpnTripod
|
FDF_itkkoWpn
|
FDF_itkkoDummy
|
|
KEGpkms
|
KEGpkmsTripod
|
KEGpkmsWpnTripod
|
KEGpkmsWpn
|
KEGpkmsDummy
|
|
FDF_L39_static
|
|
|
FDF_L39Wpn
|
FDF_L39Dummy
|
|
FDF_L44_static
|
FDF_L44Tripod
|
FDF_L44WpnTripod
|
FDF_L44Wpn
|
FDF_L44Dummy
|
|
FDF_Maxim_static
|
FDF_MaximTripod
|
FDF_MaximWpnTripod
|
FDF_MaximWpn
|
FDF_MaximDummy
|
|
FDF_mortar81
|
FDF_mortar81Tripod
|
FDF_mortar81WpnTripod
|
FDF_mortar81Wpn
|
FDF_mortar81Dummy
|
|
FDF_mortar81_E
|
FDF_mortar81eTripod
|
FDF_mortar81eWpnTripod
|
FDF_mortar81eWpn
|
FDF_mortar81eDummy
|
|
FDF_MortarLauncher
|
FDF_mortarLauncherTripod
|
FDF_mortarLauncherWpnTripod
|
FDF_mortarLauncherWpn
|
FDF_mortarLauncherHEDummy
FDF_mortarLauncherSmokeDummy
FDF_mortarLauncherFlareDummy
|
|
FDF_PstOhj82mLauncher
|
FDF_pstohj82mTripod
|
FDF_pstohj82mWpnTripod
|
FDF_pstohj82mWpn
|
FDF_pstohj82mDummy
|
|
FDF_pstohj82mLauncher_E
|
FDF_pstohj82meTripod
|
FDF_pstohj82meWpnTripod
|
FDF_pstohj82meWpn
|
FDF_pstohj82meDummy
|
|
FDF_PstOhj83mLauncher
|
FDF_pstohj83mTripod
|
FDF_pstohj83mWpnTripod
|
FDF_pstohj83mWpn
|
FDF_pstohj83mDummy
|
|
FDF_pstohj2000Launcher
|
FDF_pstohj2000Tripod
|
FDF_pstohj2000WpnTripod
|
FDF_pstohj2000Wpn
|
FDF_pstohj2000Dummy
|
|
FDF_vigilantLauncher
|
FDF_VigilantTripod
|
FDF_VigilantWpnTripod
|
FDF_VigilantWpn
|
FDF_VigilantDummy
|
Vehicles
|
Vehicle
|
Weapon
|
Magazine
|
|
FDF_ags17
FDF_ags17_E
|
FDF_agsGrenade
|
FDF_agsGrenade
|
|
FDF_at3StaticLauncher
|
FDF_at3StaticLauncher
|
FDF_at3StaticLauncher
|
|
FDF_bike
|
|
|
|
FDF_bmd1
|
FDF_73mm
FDF_pkt
at3launcher
FDF_tankSmokeLauncher
|
FDF_73mm
FDF_pkt
at3launcher
FDF_SmokeShellTank
|
|
FDF_bmd1_nm
|
FDF_73mm
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_pkt
FDF_73mm
FDF_SmokeShellTank
|
|
FDF_bmd1p
|
FDF_73mm
FDF_pkt
FDF_PstOhj82mLauncher_e_v
FDF_tankSmokeLauncher
|
FDF_73mm
FDF_pkt
FDF_PstOhj82mLauncher_e_v
FDF_SmokeShellTank
|
|
FDF_bmd2
|
FDF_BMP30mm
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_BMP30HE
FDF_BMP30AP
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_bmd2p
|
FDF_BMP30mm
FDF_PstOhj82mLauncher_e_v
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_BMP30HE
FDF_BMP30AP
FDF_PstOhj82mLauncher_e_v
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_bmp1
FDF_bmp1_c
FDF_bmp1_w
BMPRes
|
FDF_73mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_73mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_bmp1nm
FDF_bmp1nm_c
FDF_bmp1nm_w
|
FDF_73mm
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_73mm
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_bmp2
FDF_bmp2_c
FDF_bmp2_w
|
FDF_BMP30mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_BMP30HE
FDF_BMP30AP
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_brdm2_e
|
FDF_PKT
FDF_KPVT
|
FDF_PKT
FDF_KPVT
|
|
FDF_BTR60
FDF_BTR60_w
FDF_BTR60_e
FDF_BTR70_e
|
FDF_PKT
FDF_KPVT
|
FDF_PKT
FDF_KPVT
|
|
FDF_bus
|
|
|
|
FDF_CartAmmo
|
|
|
|
FDF_CartRefuel
|
|
|
|
FDF_CartRepair
|
|
|
|
FDF_CV90
|
FDF_CV9030mm
FDF_pkt
FDF_tankSmokeLauncher
|
FDF_CV90HE
FDF_CV90AP
FDF_pkt
FDF_SmokeShellTank
|
|
FDF_Draken
|
FDF_aim4
FDF_mk81_6
FDF_rocket135mm
FDF_aden30mm
|
FDF_aim4
FDF_mk81_6
FDF_rocket135mm
FDF_aden30mm
|
|
FDF_DrakenME
|
FDF_planeSmoke
|
|
|
FDF_FieldKitchen
|
|
|
|
FDF_fokker
|
|
|
|
FDF_hawk
|
FDF_sidewinder
FDF_aden30mm
|
FDF_sidewinder
FDF_aden30mm
|
|
FDF_hawkCAS
|
FDF_rocketpod18
FDF_aden30mm
FDF_mk81_6
|
FDF_rocketpod18
FDF_aden30mm
FDF_mk81_6
|
|
FDF_Hornet
|
FDF_vulcan20mm
FDF_aim120
|
FDF_vulcan20mm
FDF_aim120
|
|
FDF_hornet_sw
|
FDF_vulcan20mm
FDF_sidewinder
|
FDF_vulcan20mm
FDF_sidewinder
|
|
FDF_itkk_static
FDF_itkk_static_optic
|
FDF_itkk
|
FDF_itkk
|
|
FDF_itkk_static_e
|
FDF_itkk_e
|
FDF_itkk_e
|
|
FDF_jolla
|
|
|
|
FDF_jurmo
|
|
|
|
FDF_jurmo_itkk
|
FDF_vehitkk
|
FDF_vehitkk
|
|
FDF_kaw250
|
|
|
|
FDF_L39_static
|
FDF_L39
|
FDF_L39
|
|
FDF_L44_static
|
FDF_L44
|
FDF_L44
|
|
FDF_leopard2
|
FDF_leo2Gun
FDF_mg3aamg
FDF_mg3cmg
FDF_tankSmokeLauncher
|
FDF_leo2Sabot
FDF_leo2heat
FDF_mg3cmg
FDF_mg3aamg
FDF_SmokeShellTank
|
|
FDF_Marksman
|
FDF_MarksmanCannon
|
FDF_MarksmanCannon
|
|
FDF_masi
|
|
|
|
FDF_masi_itkk
FDF_rasi_itkk
|
FDF_vehitkk
|
FDF_vehitkk
|
|
FDF_masi_zu
FDF_rasi_zu
|
FDF_ZuCannon
|
FDF_ZuCannon
|
|
FDF_Maxim_static
|
FDF_maxim
|
FDF_maxim
|
|
FDF_MD500
|
|
|
|
FDF_mi17r_e
|
FDF_Rocket57x96
|
FDF_Rocket57x96
|
|
FDF_mi8
FDF_mi17_e
|
|
|
|
FDF_mi8mg
FDF_mi17mg_e
|
FDF_pka
|
FDF_pka
|
|
FDF_mig21BIS
FDF_mig21BIS_e
|
FDF_r3
FDF_Rocket57x32
FDF_Gsh23L
|
FDF_r3
FDF_Rocket57x32
FDF_Gsh23L
|
|
FDF_mortar81
|
FDF_mortar81
|
FDF_mortar81
|
|
FDF_mortar81_E
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FDF_mortar81_E
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FDF_mortar81_E
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FDF_MTLB
FDF_MTLB_W
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FDF_pkt
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FDF_pkt
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FDF_Musti
FDF_Musti_w
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FDF_MustiGun
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FDF_Musti95Okr
FDF_MustiHeat
FDF_MustiHE
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FDF_pasi
FDF_pasi_w
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FDF_vehitkk
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FDF_vehitkk
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FDF_pelastuslautta
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FDF_pikavene
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FDF_pikavene_poliisi
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FDF_pjtent
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FDF_pjtentMedical
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FDF_PstOhj82mLauncher
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FDF_PstOhj82mLauncher
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FDF_PstOhj82mLauncher
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FDF_pstohj82mLauncher_E
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FDF_PstOhj82mLauncher_e
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FDF_PstOhj82mLauncher_e
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FDF_PstOhj83mLauncher
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FDF_PstOhj83mLauncher
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FDF_PstOhj83mLauncher
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FDF_rvene
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FDF_rvene_itkk
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FDF_vehitkk
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FDF_vehitkk
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FDF_sergei
FDF_sergei_E
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FDF_ZuCannon
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FDF_ZuCannon
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FDF_spg9
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FDF_spg9Gun
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FDF_spg9Gun
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FDF_t54
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FDF_T55MGun
FDF_DShk
FDF_pkt
FDF_tankSmokeLauncher
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FDF_T55MHVAPDS
FDF_T55MHeat
FDF_T55MHE
FDF_DShk
FDF_pkt
FDF_SmokeShellTank
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FDF_t54CoastalGun
FDF_t54CoastalGunE
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FDF_T55MGun
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FDF_T55MAP
FDF_T55MHE
FDF_T55MHE
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FDF_t55m
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FDF_T55MGun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher
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FDF_T55MHVAPDS
FDF_T55MHeat
FDF_T55MHE
FDF_vehitkk
FDF_pkt
FDF_SmokeShellTank
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FDF_t72bv_e
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FDF_t72m1Gun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher
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FDF_t72m1Sabot
FDF_t72m1Heat
FDF_t72m1HE
FDF_pkt
FDF_SmokeShellTank
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FDF_t72m1
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FDF_t72m1Gun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher
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FDF_t72m1Sabot
FDF_t72m1Heat
FDF_t72m1HE
FDF_pkt
FDF_vehitkk
FDF_SmokeShellTank
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FDF_saab
FDF_saabPolice
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Civilian Saab
Finnish Police Saab
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FDF_amisrapid
FDF_amisrapid2
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"Amis" Saab
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FDF_uaz
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FDF_ural
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FDF_uralReammo
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FDF_UralRefuel
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FDF_UralRepair
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FDF_vigilantLauncher
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FDF_vigilantLauncher
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FDF_vigilantLauncher
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FDF_zodiac
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FDF_ZSU57
FDF_ZSU57_e
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FDF_Zsu57Cannon
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FDF_Zsu57Cannon
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KEGpiper
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Marker names
mark_def_pos "Marker - Defense Position"
mark_hq "Marker - HQ"
mark_tank "Marker - Tank"
mark_81_target "Marker - 81mm Target"
mark_155_target "Marker - 155mm Target"
mark_aa "Marker - AA"
mark_air "Marker - Air"
mark_ambush "Marker - Ambush"
mark_arrow "Marker - Arrow"
mark_at_wpn "Marker - AT Weapon"
mark_cas_target "Marker - CAS Target"
mark_direction "Marker - Direction"
mark_gun "Marker - Gun"
mark_inf_wpn "Marker - Infantry Weapon"
mark_mg "Marker - Machine Gun"
mark_missile "Marker - Missile"
mark_mortar "Marker - Mortar"
mark_rocket "Marker - Rocket"
squad "Squad"
squ_aa "Squad - AA"
squ_ab "Squad - Airborne"
squ_ac "Squad - AirCavalry"
squ_arm "Squad - Armored"
squ_arm_rec "Squad - Armored Recon"
squ_art "Squad - Artillery"
squ_at "Squad - Anti-tank"
squ_eng "Squad - Engineer"
squ_hel "Squad - Helicopter"
squ_hq "Squad - HQ"
squ_inf "Squad - Infantry"
squ_log "Squad - Logistics"
squ_mai "Squad - Maintenance"
squ_mec_inf "Squad - Mechanized Infantry"
squ_mor "Squad - Mortar"
squ_nbc "Squad - NBC"
squ_rec "Squad - Recon"
squ_sig "Squad - Signal"
squ_sp_aa "Squad - SPAA"
squ_sp_art "Squad - SP Artillery"
squ_tra "Squad - Transport"
section "Section"
sec_aa "Section - AA"
sec_ab "Section - Airborne"
sec_ac "Section - Air Cavalry"
sec_arm "Section - Armored"
sec_arm_rec "Section - Armored Recon"
sec_art "Section - Artillery"
sec_at "Section - Anti-tank"
sec_eng "Section - Engineer"
sec_hel "Section - Helicopter"
sec_hq "Section - HQ"
sec_inf "Section - Infantry"
sec_log "Section - Logistics"
sec_mai "Section - Maintenance"
sec_mec_inf "Section - Mechanized Infantry"
sec_mor "Section - Mortar"
sec_nbc "Section - NBC"
sec_rec "Section - Recon"
sec_sig "Section - Signal"
sec_sp_aa "Section - SPAA"
sec_sp_art "Section - SP Artillery"
sec_tra "Section - Transport"
platoon "Platoon"
pla_aa "Platoon - AA"
pla_ab "Platoon - Airborne"
pla_ac "Platoon - Air Cavalry"
pla_arm "Platoon - Armored"
pla_arm_rec "Platoon - Armored Recon"
pla_art "Platoon - Artillery"
pla_at "Platoon - Anti-tank"
pla_eng "Platoon - Engineer"
pla_hel "Platoon - Helicopter"
pla_hq "Platoon - HQ"
pla_inf "Platoon - Infantry"
pla_log "Platoon - Logistics"
pla_mai "Platoon - Maintenance"
pla_mec_inf "Platoon - Mechanized Infantry"
pla_mor "Platoon - Mortar"
pla_nbc "Platoon - NBC"
pla_rec "Platoon - Recon"
pla_sig "Platoon - Signal"
pla_sp_aa "Platoon - SP AA"
pla_sp_art "Platoon - SP Artillery"
pla_tra "Platoon - Transport"
company "Company"
co_aa "Company - AA"
co_ab "Company - Airborne"
co_ac "Company - Air Cavalry"
co_arm "Company - Armored"
co_arm_rec "Company - Armored Recon"
co_art "Company - Artillery"
co_at "Company - Anti-tank"
co_eng "Company - Engineer"
co_hel "Company - Helicopter"
co_hq "Company - HQ"
co_inf "Company - Infantry"
co_log "Company - Logistics"
co_mai "Company - Maintenance"
co_mec_inf "Company - Mechanized Infantry"
co_mor "Company - Mortar"
co_nbc "Company - NBC"
co_rec "Company - Recon"
co_sig "Company - Signal"
co_sp_aa "Company - SP AA"
co_sp_art "Company - SP Artillery"
co_tra "Company - Transport"
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