FDF - Menu
 


FINNISH DEFENCE FORCES - Modification for Operation Flashpoint
Logo
=====
News
-----

Using OnMapSingleClick
------------
Due to FDFmod's internal use of the OnMapSingleClick function, using it in missions can lead to FDFmod features not working properly. If you need the map click functionality, you can use it by placing a script named fdf_onMapClick.sqs in your mission directory. It will receive the information from OnMapSingleClick function in the _this array, with the first element being the click position, second the alt key state and third the shift key state.

Ranger UAV
------------
To use the Ranger Unmanned Aerial Vehicle in your mission, follow these steps:

1) Place either the "Ranger UAV" or "Ranger UAV (Launch pad)" to your mission. Make sure that it is AI controlled (side is Resistance, not Empty!) and not grouped with any other units. The "Ranger UAV" unit should be set to flying initially.

2) Place an MRU for a player to use. So either use the "UAV Operator" unit, or place the "FDF_RangerMRU" weapon to an ammo box. The Ranger Launch Pad also has one MRU which can be picked up by any unit.

Only place one UAV or Launch Pad per mission. Using multiple MRU's is possible.

The Ranger scripts use the following special global variables:
FDF_UAVr - UAV unit while airborne
FDF_UAVpadr - UAV launch pad unit
FDF_UAVr_posX - X position of the spot the UAV flies around at
FDF_UAVr_posY - Y position of the spot the UAV flies around at

Special Game Logics
------------
There are some special Game Logic objects in the mission editor which can be placed in missions for scripted functionality:

FDF - Auto viewdistance - (for multiplayer only) Automatically sets viewdistance from 900m to 2000m according to the weakest client in game
FDF - Northern lights - Enables northern lights (auroras). Use in winter night missions. Make sure that the weather is clear of clouds for proper effect
FDF - Random weather - Enables random weather, multiplayer safe.
FDF - Snowfall - Enables snowfall, for winter missions.

FDF - Advanced Parachutes - Enables advanced parachutes. Only units which have the FDF_ParachuteRound or FDF_ParachuteSquare items in their inventory will get a parachute after ejecting from an air unit. The square parachute is controllable, and pilots have the round parachute by default.

Only place one of each logic in one mission to avoid problems.

Note: After FDFmod 1.3, the mast lights are automatically always enabled and do not require the mast lights gamelogic anymore

SANLA/Artillery
------------
To use the Sanla for artillery in your own missions, place an artillery unit from "EMPTY -> OBJECTS (Finnish Defence Forces)" anywhere into the map (Mortar Squad, Medium Artillery or Heavy Artillery). You can use the ammo slider for this unit to limit the number of ammunition available.

After this, any unit with the LV 217 "Venttiseiska" field radio (classname FDF_lv217) can call for artillery.

The sanla scripts use the following special global variables:
FDFArtilleryAvailable - is artillery available, true or false
FDFArtilleryType - type of artillery available, 1 = mortar, 2 = medium, 3 = heavy
FDFArtilleryUnit - Artillery unit
FDFArtilleryAmmo - number of ammunition artillery has left
FDFtykistoState - artillery state, 0 = available, 1 = busy (firing)

The variables can be changed in scripts, so for example if you do not want the artillery to be available at the start of the mission, set FDFArtilleryAvailable to false.

SPECTATING SCRIPT
------------
FDFmod includes the Spectating Script by Kegetys, it works automatically for units in player's own group only! If you have more than one group of units in your multiplayer mission and want them all to be spectateable you must manually set the DeathCamArray variable to include all units in game, for example:

DeathCamArray = [p1,p2,p3,p4]

If you want different sides to have different spectateable units, use:

? side player == WEST : DeathCamArray = [w1,w2,w3,w4]
? side player == EAST : DeathCamArray = [e1,e2,e3,e4]

ANIMATING BORDER GATES
------------
To open gate: objectid animate ["keppi", 1]
To close it again use: objectid animate ["keppi", 0]
The ID is a number which can be revealed by pressing the "show ids" button in editor.
Zoom close and you'll see the lot of numbers. Just find the gate arm and note the number of it.

To automatically open gates use following trigger:
Activation set to "Repeatedly"
Trigger name (this must be of course unique): trigger1
On Activation: (nearestObject [trigger1, "FDFrajapuomi"]) animate ["keppi", 1]
On Deactivation: (nearestObject [trigger1, "FDFrajapuomi"]) animate ["keppi", 0]

DEBUG CONSOLE
------------
To use the debug console in the Mission Editor, you must be previewing the mission first. Abort the preview to go back to the mission editor. The "debug console" button is then enabled, pressing it will continue the mission preview with the debug console open. The game will be paused initially, to exit the console press ESC which will also unpause the game. Any scripting commands work normally from the console, except for SetAccTime which is always set to 1 upon closing the console.

CAMO FACES
----------
FDF_face1
FDF_face2
FDF_face3
FDF_face4
FDF_face5
FDF_face6
FDF_face7
FDF_face8
FDF_face9
FDF_diverCamo

example:
this setface "FDF_face1"

CUSTOM RANK PATCHES
--------------------
Ranks available for Officers and NCO units only.

alikersantti
aliupseerioppilas
eversti
everstiluutnantti
kadetti
kapteeni
kenraali
kenraaliluutnantti
kenraalimajuri
kersantti
korpraali
luutnantti
majuri
opistoupseerioppilas
prikaatinkenraali
sotilasmestari
upseerikokelas
upseerioppilas
vaapeli
vanrikki
ylikersantti
yliluutnantti
ylivaapeli

examples:
this setobjecttexture [0,"\fdf_fin\kersantti.paa"]
this setobjecttexture [0,"\fdf_finw\korpraali.paa"] (for winter units)

DECALS FOR Sisu XA-185 PASI
-------------------
You can set additional decal textures for normal Pasi and winter versions of Pasi. Use following line on vehicles init line:
this setObjectTexture [0, "\FDF_v12\decals\nfor.paa"] or
this setObjectTexture [0, "\FDF_v12\decals\frdf.paa"]

This sets up NFOR or FRDF text on sides and front. You can use also your own custom textures, for best results use texture size of 256x128.

MUSIC
-----
FDFmuistoja_pohjolasta
FDFfinlandia
FDFfinlandia_hymn
FDFkarelia_suite
FDFkullervon_sotaanlahto
FDFfinland_anthem
FDFporilaisten_marssi
FDFjaakarinmarssi
FDFslavianka
FDFundeceived
FDFvolgan_lautturit
FDFhymn_to_red_october
FDFinternationale
FDFkatjusha
FDFnarvan_marssi
FDFratsuvaen_marssi
FDFsong_of_the_plains
FDFsoviet_national_anthem
FDFsuomimarssi
FDFuralin_pihlaja

FDFairut_armo
FDFairut_lyijykyyneleet
FDFairut_orkideahauta
FDFairut_sadonkorjuu
FDFairut_lansi
FDFairut_tiennayttaja

(Soundtrack band Airut web site at http://welcome.to/airut/)

Equipment and Organization of Finnish Jaeger Platoon
--------------------------

Click here for equipment and organization chart

Slightly outdated battalion-company level organization (in Finnish).

CLASS NAMES
------------

Weapon class name

Ammo class name

Description

FDF_55s55Launcher

FDF_55s55LauncherMag

 

FDF_66kes75Launcher

FDF_66kes75LauncherMag

 

FDF_66kes88Launcher

FDF_66kes88LauncherMag

 

FDF_ak103

FDF_ak103Mag
ak47

 

FDF_ak107

FDF_ak107Mag
ak74

 

FDF_AK74M

AK74

 

FDF_AK74M_GL

AK74
GrenadeLauncher
Flare
FlareGreen
FlareRed
FlareYellow

 

FDF_apilasLauncher

FDF_apilasLauncherMag

 

FDF_Axe

FDF_AxeMag

Axe

FDF_Barrett

FDF_BarrettMag

 

FDF_baton

FDF_batonMag

 

FDF_bizon
FDF_bizonKobra

fdf_bizonmag

 

FDF_bizonSD
FDF_bizonKobraSD

fdf_BizonSDmag

 

FDF_dragunov

SVDDragunov

 

FDF_emma

FDF_emmaMag

 

FDF_flaregun

FDF_flare
FDF_flareGreen
FDF_flareRed
FDF_flareYellow
Flare
FlareGreen
FlareRed
FlareYellow

 

FDF_HK69

FDF_HK69Mag
FDF_Flare
Flare
GrenadeLauncher

 

FDF_ItOhj78Launcher

FDF_ItOhj78LauncherMag

 

FDF_ItOhj86Launcher

FDF_ItOhj86LauncherMag

 

FDF_jatimatic

FDF_jatimaticMag

 

FDF_jatimatic

FDF_jatimaticMag

 

FDF_kiv2000

FDF_kiv2000Mag

 

FDF_kvkk62

FDF_kvkk62Mag

 

FDF_l26

FDF_l26Mag

 

FDF_l35

FDF_l35Mag

 

FDF_l39

FDF_l39

 

FDF_lv217

 

 

FDF_m80pistol

FDF_m80pistolMag

 

FDF_makarov

FDF_makarovMag

 

FDF_MosinNagant
FDF_MosinNagantScoped

FDF_MosinNagantMag

 

FDF_mp5a3

FDF_mp5a3Mag

 

FDF_P99pistol

FDF_P99pistolMag

 

FDF_paaritWpn

 

Stretchers

FDF_pkm

PK

 

FDF_PPSch41

FDF_PPSch41Mag

 

FDF_rem870

FDF_rem870Buck
FDF_rem870Slug

 

FDF_rk62
FDF_rk62m76
FDF_rk62m76tp
FDF_rk54
FDF_rk54tp

FDF_rk62mag
ak47

 

FDF_rk62m76sys

FDF_rk62m76sysMag

RK62 with blank adapter

FDF_rk95
FDF_rk95tp
FDF_rk95vv2000
FDF_rk95aimpoint

FDF_rk95mag
FDF_rk95Mortar FDF_rk95Mortar2
FDF_rk62mag
ak47


Rifle-Grenade HE
Rifle-Grenade HEAT

FDF_rk95Drum

FDF_rk95DrumMag

 

FDF_rk95Scoped

FDF_rk95scopedmag

 

FDF_rk95sd

FDF_95sdmag

 

FDF_rpd

FDF_rpdMag

 

FDF_RPG7Launcher

FDF_RPG7LauncherMag

 

FDF_rpg7vLauncher

FDF_rpg7vLauncherMag

 

FDF_rpk74

FDF_rpk74Mag

 

FDF_rucksack

 

Rucksack

FDF_Shotgun

FDF_ShotgunMag

 

FDF_ShotgunSawed

FDF_ShotgunMag

 

FDF_suomikp

FDF_suomikpMag

 

FDF_tak85

FDF_tak85Mag

 

FDF_telamiina

 

AT Mine

FDF_ukkopekka
FDF_UkkopekkaScoped

FDF_ukkopekkaMag

 

FDF_lar7

Rebreather for divers

FDF_uzi

FDF_uziMag

Non-silenced Uzi

FDF_winchester

FDF_winchesterBuck
FDF_winchesterSlug

 

FDFTripwire
FDFTripwireLong
FDFTripwireFlare

 

Tripwires

FDFtuoliFolded

 

Chair

Throw

FDF_kasapanos
FDF_handgrenade
HandGrenade_e
HandGrenade_r
FDF_molotov
FDF_stickGrenade
FDF_rock

Throwable weapons

Portable weapons

Static weapon

Static tripod

Tripod carried

Weapon carried

Magazines carried

FDF_ags17

FDF_ags17Tripod

FDF_ags17WpnTripod

FDF_ags17Wpn

FDF_ags17Dummy

FDF_ags17_E

FDF_ags17eTripod

FDF_ags17eWpnTripod

FDF_ags17eWpn

FDF_ags17eDummy

FDF_at3StaticLauncher

FDF_at3StaticTripod

FDF_At3StaticWpnTripod

FDF_At3StaticWpn

FDF_at3StaticDummy

FDF_itkk_static

FDF_itkkTripod

FDF_itkkWpnTripod

FDF_itkkWpn

FDF_itkkDummy

FDF_itkk_static_e

FDF_itkkeTripod

FDF_itkkeWpnTripod

FDF_itkkeWpn

FDF_itkkeDummy

FDF_itkk_static_optic

FDF_itkkoTripod

FDF_itkkoWpnTripod

FDF_itkkoWpn

FDF_itkkoDummy

KEGpkms

KEGpkmsTripod

KEGpkmsWpnTripod

KEGpkmsWpn

KEGpkmsDummy

FDF_L39_static

 

 

FDF_L39Wpn

FDF_L39Dummy

FDF_L44_static

FDF_L44Tripod

FDF_L44WpnTripod

FDF_L44Wpn

FDF_L44Dummy

FDF_Maxim_static

FDF_MaximTripod

FDF_MaximWpnTripod

FDF_MaximWpn

FDF_MaximDummy

FDF_mortar81

FDF_mortar81Tripod

FDF_mortar81WpnTripod

FDF_mortar81Wpn

FDF_mortar81Dummy

FDF_mortar81_E

FDF_mortar81eTripod

FDF_mortar81eWpnTripod

FDF_mortar81eWpn

FDF_mortar81eDummy

FDF_MortarLauncher

FDF_mortarLauncherTripod

FDF_mortarLauncherWpnTripod

FDF_mortarLauncherWpn

FDF_mortarLauncherHEDummy
FDF_mortarLauncherSmokeDummy
FDF_mortarLauncherFlareDummy

FDF_PstOhj82mLauncher

FDF_pstohj82mTripod

FDF_pstohj82mWpnTripod

FDF_pstohj82mWpn

FDF_pstohj82mDummy

FDF_pstohj82mLauncher_E

FDF_pstohj82meTripod

FDF_pstohj82meWpnTripod

FDF_pstohj82meWpn

FDF_pstohj82meDummy

FDF_PstOhj83mLauncher

FDF_pstohj83mTripod

FDF_pstohj83mWpnTripod

FDF_pstohj83mWpn

FDF_pstohj83mDummy

FDF_pstohj2000Launcher

FDF_pstohj2000Tripod

FDF_pstohj2000WpnTripod

FDF_pstohj2000Wpn

FDF_pstohj2000Dummy

FDF_vigilantLauncher

FDF_VigilantTripod

FDF_VigilantWpnTripod

FDF_VigilantWpn

FDF_VigilantDummy

Vehicles

Vehicle

Weapon

Magazine

FDF_ags17
FDF_ags17_E

FDF_agsGrenade

FDF_agsGrenade

FDF_at3StaticLauncher

FDF_at3StaticLauncher

FDF_at3StaticLauncher

FDF_bike

 

 

FDF_bmd1

FDF_73mm
FDF_pkt
at3launcher
FDF_tankSmokeLauncher

FDF_73mm
FDF_pkt
at3launcher
FDF_SmokeShellTank

FDF_bmd1_nm

FDF_73mm
FDF_pkt
FDF_tankSmokeLauncher

FDF_pkt
FDF_73mm
FDF_SmokeShellTank

FDF_bmd1p

FDF_73mm
FDF_pkt
FDF_PstOhj82mLauncher_e_v
FDF_tankSmokeLauncher

FDF_73mm
FDF_pkt
FDF_PstOhj82mLauncher_e_v
FDF_SmokeShellTank

FDF_bmd2

FDF_BMP30mm
FDF_pkt
FDF_tankSmokeLauncher

FDF_BMP30HE
FDF_BMP30AP
FDF_pkt
FDF_SmokeShellTank

FDF_bmd2p

FDF_BMP30mm
FDF_PstOhj82mLauncher_e_v
FDF_pkt
FDF_tankSmokeLauncher

FDF_BMP30HE
FDF_BMP30AP
FDF_PstOhj82mLauncher_e_v
FDF_pkt
FDF_SmokeShellTank

FDF_bmp1
FDF_bmp1_c
FDF_bmp1_w
BMPRes

FDF_73mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_tankSmokeLauncher

FDF_73mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_SmokeShellTank

FDF_bmp1nm
FDF_bmp1nm_c
FDF_bmp1nm_w

FDF_73mm
FDF_pkt
FDF_tankSmokeLauncher

FDF_73mm
FDF_pkt
FDF_SmokeShellTank

FDF_bmp2
FDF_bmp2_c
FDF_bmp2_w

FDF_BMP30mm
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_tankSmokeLauncher

FDF_BMP30HE
FDF_BMP30AP
FDF_PstOhj82mLauncher_v
FDF_pkt
FDF_SmokeShellTank

FDF_brdm2_e

FDF_PKT
FDF_KPVT

FDF_PKT
FDF_KPVT

FDF_BTR60
FDF_BTR60_w
FDF_BTR60_e
FDF_BTR70_e

FDF_PKT
FDF_KPVT

FDF_PKT
FDF_KPVT

FDF_bus

 

 

FDF_CartAmmo

 

 

FDF_CartRefuel

 

 

FDF_CartRepair

 

 

FDF_CV90

FDF_CV9030mm
FDF_pkt
FDF_tankSmokeLauncher

FDF_CV90HE
FDF_CV90AP
FDF_pkt
FDF_SmokeShellTank

FDF_Draken

FDF_aim4
FDF_mk81_6
FDF_rocket135mm
FDF_aden30mm

FDF_aim4
FDF_mk81_6
FDF_rocket135mm
FDF_aden30mm

FDF_DrakenME

FDF_planeSmoke

 

FDF_FieldKitchen

   

FDF_fokker

 

 

FDF_hawk

FDF_sidewinder
FDF_aden30mm

FDF_sidewinder
FDF_aden30mm

FDF_hawkCAS

FDF_rocketpod18
FDF_aden30mm
FDF_mk81_6

FDF_rocketpod18
FDF_aden30mm
FDF_mk81_6

FDF_Hornet

FDF_vulcan20mm
FDF_aim120

FDF_vulcan20mm
FDF_aim120

FDF_hornet_sw

FDF_vulcan20mm
FDF_sidewinder

FDF_vulcan20mm
FDF_sidewinder

FDF_itkk_static
FDF_itkk_static_optic

FDF_itkk

FDF_itkk

FDF_itkk_static_e

FDF_itkk_e

FDF_itkk_e

FDF_jolla

 

 

FDF_jurmo

 

 

FDF_jurmo_itkk

FDF_vehitkk

FDF_vehitkk

FDF_kaw250

 

 

FDF_L39_static

FDF_L39

FDF_L39

FDF_L44_static

FDF_L44

FDF_L44

FDF_leopard2

FDF_leo2Gun
FDF_mg3aamg
FDF_mg3cmg
FDF_tankSmokeLauncher

FDF_leo2Sabot
FDF_leo2heat
FDF_mg3cmg
FDF_mg3aamg
FDF_SmokeShellTank

FDF_Marksman

FDF_MarksmanCannon

FDF_MarksmanCannon

FDF_masi

 

 

FDF_masi_itkk
FDF_rasi_itkk

FDF_vehitkk

FDF_vehitkk

FDF_masi_zu
FDF_rasi_zu

FDF_ZuCannon

FDF_ZuCannon

FDF_Maxim_static

FDF_maxim

FDF_maxim

FDF_MD500

 

 

FDF_mi17r_e

FDF_Rocket57x96

FDF_Rocket57x96

FDF_mi8
FDF_mi17_e

 

 

FDF_mi8mg
FDF_mi17mg_e

FDF_pka

FDF_pka

FDF_mig21BIS
FDF_mig21BIS_e

FDF_r3
FDF_Rocket57x32
FDF_Gsh23L

FDF_r3
FDF_Rocket57x32
FDF_Gsh23L

FDF_mortar81

FDF_mortar81

FDF_mortar81

FDF_mortar81_E

FDF_mortar81_E

FDF_mortar81_E

FDF_MTLB
FDF_MTLB_W

FDF_pkt

FDF_pkt

FDF_Musti
FDF_Musti_w

FDF_MustiGun

FDF_Musti95Okr
FDF_MustiHeat
FDF_MustiHE

FDF_pasi
FDF_pasi_w

FDF_vehitkk

FDF_vehitkk

FDF_pelastuslautta

   

FDF_pikavene

   

FDF_pikavene_poliisi

   

FDF_pjtent

 

 

FDF_pjtentMedical

 

 

FDF_PstOhj82mLauncher

FDF_PstOhj82mLauncher

FDF_PstOhj82mLauncher

FDF_pstohj82mLauncher_E

FDF_PstOhj82mLauncher_e

FDF_PstOhj82mLauncher_e

FDF_PstOhj83mLauncher

FDF_PstOhj83mLauncher

FDF_PstOhj83mLauncher

FDF_rvene

 

 

FDF_rvene_itkk

FDF_vehitkk

FDF_vehitkk

FDF_sergei
FDF_sergei_E

FDF_ZuCannon

FDF_ZuCannon

FDF_spg9

FDF_spg9Gun

FDF_spg9Gun

FDF_t54

FDF_T55MGun
FDF_DShk
FDF_pkt
FDF_tankSmokeLauncher

FDF_T55MHVAPDS
FDF_T55MHeat
FDF_T55MHE
FDF_DShk
FDF_pkt
FDF_SmokeShellTank

FDF_t54CoastalGun
FDF_t54CoastalGunE

FDF_T55MGun

FDF_T55MAP
FDF_T55MHE
FDF_T55MHE

FDF_t55m

FDF_T55MGun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher

FDF_T55MHVAPDS
FDF_T55MHeat
FDF_T55MHE
FDF_vehitkk
FDF_pkt
FDF_SmokeShellTank

FDF_t72bv_e

FDF_t72m1Gun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher

FDF_t72m1Sabot
FDF_t72m1Heat
FDF_t72m1HE
FDF_pkt
FDF_SmokeShellTank

FDF_t72m1

FDF_t72m1Gun
FDF_vehitkk
FDF_pkt
FDF_tankSmokeLauncher

FDF_t72m1Sabot
FDF_t72m1Heat
FDF_t72m1HE
FDF_pkt
FDF_vehitkk
FDF_SmokeShellTank

FDF_saab
FDF_saabPolice

 

Civilian Saab
Finnish Police Saab

FDF_amisrapid
FDF_amisrapid2

 

"Amis" Saab

FDF_uaz

 

 

FDF_ural

 

 

FDF_uralReammo

 

 

FDF_UralRefuel

 

 

FDF_UralRepair

 

 

FDF_vigilantLauncher

FDF_vigilantLauncher

FDF_vigilantLauncher

FDF_zodiac

 

 

FDF_ZSU57
FDF_ZSU57_e

FDF_Zsu57Cannon

FDF_Zsu57Cannon

KEGpiper

 

 

Marker names

mark_def_pos        	"Marker - Defense Position"       	
mark_hq             	"Marker - HQ"                     	
mark_tank           	"Marker - Tank"                   	
mark_81_target      	"Marker - 81mm Target"            	
mark_155_target     	"Marker - 155mm Target"           	
mark_aa             	"Marker - AA"                     	
mark_air            	"Marker - Air"                    	
mark_ambush         	"Marker - Ambush"                 	
mark_arrow          	"Marker - Arrow"                  	
mark_at_wpn         	"Marker - AT Weapon"              	
mark_cas_target     	"Marker - CAS Target"             	
mark_direction      	"Marker - Direction"              	
mark_gun            	"Marker - Gun"                    	
mark_inf_wpn        	"Marker - Infantry Weapon"        	
mark_mg             	"Marker - Machine Gun"            	
mark_missile        	"Marker - Missile"                	
mark_mortar         	"Marker - Mortar"                 	
mark_rocket         	"Marker - Rocket"                 	

squad               	"Squad"                           	
squ_aa              	"Squad - AA"                      	
squ_ab              	"Squad - Airborne"                	
squ_ac              	"Squad - AirCavalry"              	
squ_arm             	"Squad - Armored"                 	
squ_arm_rec         	"Squad - Armored Recon"           	
squ_art             	"Squad - Artillery"               	
squ_at              	"Squad - Anti-tank"               	
squ_eng             	"Squad - Engineer"                	
squ_hel             	"Squad - Helicopter"              	
squ_hq              	"Squad - HQ"                      	
squ_inf             	"Squad - Infantry"                	
squ_log             	"Squad - Logistics"               	
squ_mai             	"Squad - Maintenance"             	
squ_mec_inf         	"Squad - Mechanized Infantry"     	
squ_mor             	"Squad - Mortar"                  	
squ_nbc             	"Squad - NBC"                     	
squ_rec             	"Squad - Recon"                   	
squ_sig             	"Squad - Signal"                  	
squ_sp_aa           	"Squad - SPAA"                    	
squ_sp_art          	"Squad - SP Artillery"            	
squ_tra             	"Squad - Transport"               	

section             	"Section"                         	
sec_aa              	"Section - AA"                    	
sec_ab              	"Section - Airborne"              	
sec_ac              	"Section - Air Cavalry"           	
sec_arm             	"Section - Armored"               	
sec_arm_rec         	"Section - Armored Recon"         	
sec_art             	"Section - Artillery"             	
sec_at              	"Section - Anti-tank"             	
sec_eng             	"Section - Engineer"              	
sec_hel             	"Section - Helicopter"            	
sec_hq              	"Section - HQ"                    	
sec_inf             	"Section - Infantry"              	
sec_log             	"Section - Logistics"             	
sec_mai             	"Section - Maintenance"           	
sec_mec_inf         	"Section - Mechanized Infantry"   	
sec_mor             	"Section - Mortar"                	
sec_nbc             	"Section - NBC"                   	
sec_rec             	"Section - Recon"                 	
sec_sig             	"Section - Signal"                	
sec_sp_aa           	"Section - SPAA"                  	
sec_sp_art          	"Section - SP Artillery"          	
sec_tra             	"Section - Transport"             	

platoon             	"Platoon"                         	
pla_aa              	"Platoon - AA"                    	
pla_ab              	"Platoon - Airborne"              	
pla_ac              	"Platoon - Air Cavalry"           	
pla_arm             	"Platoon - Armored"               	
pla_arm_rec         	"Platoon - Armored Recon"         	
pla_art             	"Platoon - Artillery"             	
pla_at              	"Platoon - Anti-tank"             	
pla_eng             	"Platoon - Engineer"              	
pla_hel             	"Platoon - Helicopter"            	
pla_hq              	"Platoon - HQ"                    	
pla_inf             	"Platoon - Infantry"              	
pla_log             	"Platoon - Logistics"             	
pla_mai             	"Platoon - Maintenance"           	
pla_mec_inf         	"Platoon - Mechanized Infantry"   	
pla_mor             	"Platoon - Mortar"                	
pla_nbc             	"Platoon - NBC"                   	
pla_rec             	"Platoon - Recon"                 	
pla_sig             	"Platoon - Signal"                	
pla_sp_aa           	"Platoon - SP AA"                 	
pla_sp_art          	"Platoon - SP Artillery"          	
pla_tra             	"Platoon - Transport"             	

company             	"Company"                         	
co_aa               	"Company - AA"                    	
co_ab               	"Company - Airborne"              	
co_ac               	"Company - Air Cavalry"           	
co_arm              	"Company - Armored"               	
co_arm_rec          	"Company - Armored Recon"         	
co_art              	"Company - Artillery"             	
co_at               	"Company - Anti-tank"             	
co_eng              	"Company - Engineer"              	
co_hel              	"Company - Helicopter"            	
co_hq               	"Company - HQ"                    	
co_inf              	"Company - Infantry"              	
co_log              	"Company - Logistics"             	
co_mai              	"Company - Maintenance"           	
co_mec_inf          	"Company - Mechanized Infantry"   	
co_mor              	"Company - Mortar"                	
co_nbc              	"Company - NBC"                   	
co_rec              	"Company - Recon"                 	
co_sig              	"Company - Signal"                	
co_sp_aa            	"Company - SP AA"                 	
co_sp_art           	"Company - SP Artillery"          	
co_tra              	"Company - Transport"